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So we’ll start off much like the game: On the agricultural planet of Helen in the Troy System. It is also manageable, the four quadrants are expansive enough to provide the illusion of limitless opportunities without being overwhelming (like trying to use the entirety of Traveller’s Third Imperium.) The nice about utilizing Privateer is that you get a complete setting: worlds, hyperspace lanes, factions, cargo, equipment, starships, etc. Likewise it satisfied the “Han Solo simulator” that Lucasarts never tackled in their Star Wars themed games of that era. Privateer had a single story line that you could follow but you could also fly around doing independent missions and exploring the game world at your own pace. It immediately appealed to me because it came out in an era of “railroaded” spaceship-themed video games. Wing Commander Privateer was a video game published in 1993. In fact I know just the environment I would drop this character into: Wing Commander Privateer’s Gemini Sector: So as I sit here not-so-patiently waiting for my printed copy of 5150 New Beginnings to arrive, I thought perhaps I could kick off a game using this idea. (My only counter to this rule would be “lifepath” style character creation, like Traveller, where I feel like if you really immerse yourself in the process you end up with a very vivid portrait of your character and what drives them to adventure.) The jist is that while having the rules for character creation can provide an easy on-ramp to getting started they often leave you at a loss for where to go next with your character. I’ve never tried this approach but the reasonings provided make a lot of sense.
WING COMMANDER PRIVATEER STAR MAP SERIES
(Another good look at this subject is Mythic Magazine Volume 12 or this two part series from Andrei Baltakmens: Play all the Books Part 1 & Part 2.)
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Then think about the environment and atmosphere (mood) your game will start with. One of the things it recommends when beginning a new solo game is not starting with a rule set or character creation but instead starting with “generative” (random tables, source books, etc) resources you might use.
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and 9: PERSONAL COMPUTERThe Personal Compu.and 7: CombatGetting WorkIn the center of.and 5: TradeThis puts you in the main conc.56Scanners, Shield Generators,Tractor Beam, Turrets. 55ECM Packages, Engine Upgrades,Jump Drive, Nav Maps,Repair Droid. 32Clarke, Fariss, Humboldt, PotterBase Types. 18Inertial Targeting andTracking System (ITTS).